X-COM Enemy Unknown
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  1. #1
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    Thumbs up X-COM Enemy Unknown

    Found this over at GameInformer.com, they have "Exclusive Coverage" here

    Cover Revealed

    This is the announcement you've been waiting for: One of the most beloved strategy titles of all time re-imagined by one of the best strategy studios in the world. Firaxis Games' XCOM: Enemy Unknown introduces a wider console audience to what made the storied franchise great in the first place.

    Unlike 2K Marin's previously announced XCOM shooter, which sparked tempers among longtime fans for turning its back on the series' cerebral roots, this title is a full-on strategy game that puts players in command of a global anti-alien defense force. XCOM's leader needs a worldwide perspective where threats are identified, populations reassured, and national leaders mollified – but a tactical mind is just as critical considering every shot XCOM's soldiers fire on the battlefield is under the player's turn-based control.

    "It’s been a dream of ours to recreate X-COM with our unique creative vision. We’re huge fans of the original game and it’s a once in a lifetime opportunity to re-envision a game that is as beloved as X-COM," said Steve Martin, president of Firaxis Games. "We were careful to keep XCOM: Enemy Unknown true to the elements that made X-COM such a revered game while delivering an entirely new story and gameplay experience for both die-hard X-COM fans and newcomers to the franchise."

    If you're lost, you can find out what all the fuss over the original X-COM is in the in-depth Classic GI feature we printed a few months ago (now available online for the first time), which includes rare insight from series creator Julian Gollop.

    The huge feature in February's Game Informer goes into all the gory details of XCOM's destructible tactical environments, the interaction between the real-time strategic view and the turn-based combat, how the XCOM organization improves its capabilities as the war rages on, and much more.

    In addition, the February issue has our lengthy love letter to the top 50 games of 2011, an exclusive look at new Mass Effect 3 details, and the final word on Final Fantasy XIII-2 along with all the usual goodies.

    XCOM: Enemy Unknown comes out for Xbox 360, PlayStation 3, and PC this fall. Until then, check up on our XCOM hub page all month long as we bring you exclusive new content including video interviews with the team leads and the legendary Sid Meier himself.

    The February issue of Game Informer should be arriving in mailboxes and newsstands over the next week. If you can't wait for a physical copy, click here to subscribe (or to switch your physical subscription) to our digital edition for when that version goes live on January 10th.
    X-COM UFO Defense was one of my favorite games growing up. The aliens were goofy looking but that game scared the shit out of me. Moving your soldiers around the map hoping the aliens don't have enough turns to spot you was a helluva lot of fun.

    I'm looking forward to this game, if it's half as good as UFO Defense I'll be buying it.
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    I tried one of the X-games about 7-8 years ago. It wasn't for me. But i see it has a huge following. I think i went into it with the wrong expectations - expecting some sort of space battle sim - cockpit-style.
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    Quote Originally Posted by Pasanda View Post
    I tried one of the X-games about 7-8 years ago. It wasn't for me. But i see it has a huge following. I think i went into it with the wrong expectations - expecting some sort of space battle sim - cockpit-style.
    There are the X games that are space sims, from what I recall the X-Com games were turn-based strategy.
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    They were turn based strategy and very cool when they came out back in the early 90's, played the first 2.
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    UFO Defense was turn based strategy, but with an added dimension if I remember right. If you fire that game up today it will look horrible but back then it was cool.
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    I loved X-Com UFO defense! The finale on Mars was a pain....only one of my team even made it back.
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    I didn't even get that far, I was horrible at that game but I had a blast playing it.
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    Hehe, I found a strategy that worked great for it. Don't remember what I did now, something with moves points. The Mars ending was hard.
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    New Trailers





    Last.fmSteam ● PSN: lasraik ● My DIY Blog
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    The demo was super fun. Comes out on Tuesday.
    What you've just posted is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this forum is now dumber for having read it. I award you no points, and may God have mercy on your soul.

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